The 2nd Annual Immersive Technology in Sports & Entertainment Summit 2018
is the only event that brings together the entire sports ecosystem. The Summit connects the world leading content owners, brands and broadcasters in sports marketing, innovation and performance
with the thought leaders in immersive and wearable technology and big data
. By uniting both worlds we understand and learn how to apply and activate technology innovations to monetise fan activation, marketing and brand development strategy whilst simultaneously enabling performance essential 1% gains.
Understanding how to connect with and provide ‘real’ experiences to fan bases locally and internationally is both the greatest challenge and opportunity for elite sports teams, from the English Premier League to the NBA.
With the latest insights, applications and opportunities revealed the conference delves to the epicentre of how to create and support elite performance through talent ID, decision-making, psychological conditioning and Return to Play
, commercially supported and more by cutting-edge global marketing and fan engagement campaigns using Big Data and Immersive Technology.
The Summit Agenda is designed to enable Content Owners, Broadcasters
to come together and share the best collective strategies and insights to capitalize on the sports performance and commercial potential within Immersive Technology
The content is broken down between each group but with natural overlaps.
Key Focus Areas
(SPORTS TEAM, LEAGUES & ASSOCIATIONS AND ATHLETES THAT GENERATE SPORTS CONTENT THROUGH THEIR ACTIVITIONS IN BOTH PROFESSIONAL OR RECREATIONAL CONTEXTS)
MONETIZATION STRATEGIES: HOW TO SET UP EFFECTIVE COMMERCIAL MODELS TO REALIZE AND OPTIMIZE VR POTENTIAL
FAN ENGAGEMENT: UNDERSTANDING HOW TO ATTAIN AND LEVERAGE DATA TO OPTIMIZE VIRTUAL EXPERIENCES TO IMPROVE ENGAGEMENT AND REACH
ELITE SPORTS PERFORMANCE: HOW TO USE VIRTUAL ENVIRONMENTS TO CREATE WORLD CLASS PERFORMANCE SYSTEMS
ATHLETE PROFILING: WHO OWNS THE DATA AND WHAT ARE THE BENEFITS?
ESPORTS: UNDERSTANDING THE SCOPE AND HOW TO ACCESS THE OPPORTUNITY
(DIGITAL AND TRADITIONAL MEDIA BROADCASTERS AND PUBLISHERS THAT PRODUCE AND DISTRIBUTE SPORTS CONTENT)
MAXIMIZE AUDIENCE REACH & ENGAGEMENT: HOW IMMERSIVE TECHNOLOGY CAN REVOLUTIONIZE AUDIENCE ENGAGEMENT, USER EXPERIENCE AND REACH
LIVE STREAMING: IDENTIFYING THE OPTIMAL LIVE STREAM OPTIONS AND HOW VIRTUAL REALITY CAN ENHANCE THE LIVE SPORTS EXPERIENCE
TRADITIONAL / DIGITAL SPORTS VIRTUAL REALITY BROADCAST STRATEGY: HOW TO USE VR TO GENERATE ADVERTISING SPEND, MONETIZE DIGITAL PLATFORMS AND DRIVE CUSTOMER ACQUISITION
RIGHTS & REGULATIONS
(BRANDS AND AGENCIES INVOLVED IN SPORT THROUGH SPONSORSHIP, DIRECT MERCHANDISING OR SUPPORT SERVICE ACTIVITY)
NATIVE BRANDING & INTERACTIVE ENGAGEMENT: HOW VIRTUAL REALITY CREATES UNIQUE, INTERACTIVE AND LONG-TERM USER ENGAGEMENT OPPORTUNITIES
DATA & ANALYTICS: HOW TO USE DATA & ANALYTICS TO MEASURE ENGAGEMENT AND ROI IN VIRTUAL CAMPAIGNS
BRAND DEVELOPMENT: HOW VIRTUAL ENVIROMENTS WILL BECOME ESSENTIAL AND OUTRIGHT ASSETS FOR BRAND DEVELOPMENT